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Hardware Information Page
This Document contains the following sections:
 | Background on: Hardware |
 | Elements of Personal Computing Hardware |
 | Categories of Computer |
 | Networking and the Internet |
 | Index of Other Pages and Supplemental Materials on: Hardware |
Background on:
Hardware
The discussion of computing hardware can be approached, in terms of system
architecture, from the standpoint of:
Mainframe Computing
- the traditional computing system with a single central computer with
multi-user, multi-tasking, mainframe oriented operating system,
self-contained and independent application programs, dumb terminal
end-user interface devices, command oriented operating system, and
procedural programming languages. Professional programmers/operators manage
the system for non-technical end-users
Desktop
Computing
- the technology that was introduced in the late 1980's by Apple computer
and IBM in the form of their personal computers with a stand-alone operating
system, originally using self-contained and independent application programs
in which the end-user was also the programmer/operator of the system. In the
1990's these personal computing systems evolved into stand-alone systems
that focused on the graphical user interface (GUI), using Object
Oriented software, network based Client/Server architecture, and
non-procedural programming languages
Distributed
Computing
- the linking of multiple computer processors typically using network
operating systems, graphical user interface (GUI), Object Oriented
Operating System and non-procedural programming languages using a
Client/Server network architecture. With distributed computing, an
application may be stored on one computer, executed on a separate computer,
and the results displayed on a still different computer.
Network
Computing
- a more centralized system build around Client/Server network architectures
where minimal configuration client computers are dependent upon the server
computer for operation. Build around the Java type operating system, the
proponents of the Network Computer suggest
significantly lower first cost and operating costs due to its centralized
design.
This discussion of hardware will focus on the personal computer architecture,
which is similar to the architectures of all computers from mainframe to
palm-computers. Sections describing hardware components of:
 | Personal Computers |
 | Communication Basics with links to describe telecommunications and data communications |
 | Local Area Networks |
 | Multimedia |
 | Chronology of
Events in the History of Microcomputers |
Elements of Personal Computing Hardware
Processing hardware includes the devices that compute, compare, and perform
special instructions. For a basic introduction to PC hardware. There is a guide
to aid in the Purchase of Personal Computers, suggestions on PC Maintenance, and
a listing of Home Pages for Computer
and Network Hardware
The five primary components of processing hardware are:
1. Central Processing Unit (CPU)
- the central controlling unit of a computer system. The CPU contains the
 | Arithmetic--Logic Unit (ALU) which executes instructions, Main Memory
which is used to hold data and instructions that are being processed,
and other components. The ALU can add, subtract, and compare numbers.
Multiplication is repetitive addition; division is repetitive
subtraction, etc. |
 | Control Unit - reads stored programs, one instruction at a time, and
directs other components of the computer system to perform required
tasks. |
 | The control unit contains registers (memory locations) that
both manipulate or compare data and keep track of where the instructions
being executed and stored in primary memory. |
- Because the CPU operates must faster that disk drives and other secondary
storage devices, for efficiency, before data can be processed it must reside
in Primary memory. From primary memory data and program code can be obtained
by the ALU and processed. Primary memory can be purchased in the form of ROM
(Read Only Memory) a permanent memory, RAM (Random Access Memory) a volatile
memory, SIMM, DIMM.
 | BIOS is a permanent (Read Only Memory or ROM) that contains the
initial boot program used when the computer is first turned on. |
 | A volatile (Random Access Memory or RAM) types whose variants include
SIMM and DIMM |
 | is used as the primary interface between the CPU and slower secondary
storage and peripheral devices. |
 | Cache Memory a high speed memory used as an intermediate storage area
used to facilitate the access of primary memory by the CPU. The access
speed of primary memory needs to be at least as fast as the CPU can
access the memory, but fast primary memory is expensive. In general, the
primary memory used in most systems is slower than the CPU access rate.
Faster cache memory is used to speed up the CPU's access of memory. |
 |
- Disk Caching, similar in
principle to the memory caching, but instead of using
high-speed SRAM, a disk cache uses conventional main memory. In disk
caching, the most recently accessed data from the disk (as well as
adjacent sectors) is stored in a memory buffer (the memory cache).
When a program needs to access data from the disk, it first checks
the disk cache to see if the data is there. Disk caching can
dramatically improve the performance of applications, because
accessing a byte of data in RAM can be thousands of times faster
than accessing a byte on a secondary storage device.
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3. Secondary
Storage
- non-volatile data storage (retains data even when power is off.) The most
common types of secondary storage are:
 | Magnetic Tape (low cost, serial access) |
 | Magnetic Disk (including RAID
or Redundant Array of Inexpensive Disks |
 | Optical Disk (CD-ROM) |
 | Redundant Array of Inexpensive Disks (RAID) |
4. Motherboard
/
Bus
- The motherboard is a place the processor is connected to the rest
of the system. On the motherboard is located the CPU, main memory (and
cache), and card slots into which peripheral interface cards can be
inserted. Considerations include:
 | Chip Set -- the pacemaker of the computer system. Chip sets
control the memory I/O, the bus I/O, interrupt requests (IRQ - when a peripheral
needs to communicate with the system), and Direct Memory Access requests
(DMA - a way of offloading from the CPU the work of moving from main
memory to secondary memory.) |
 | BIOS (Basic Input/Output System) -- the code typically located
on permanent memory that on startup runs a power-on test, self-test,
etc. Originally called a bootstrap program, newer versions will
need to support Windows95 Plug-and-Play feature. |
5. Peripheral
Devices
- The transfer of data between main memory and sources outside the CPU is
called input/output (I/O). Original PCs used either serial or parallel
interface cards to control individual devices. Because of a limited
number of IRQs used to address devices, many computers now include an I./O
Bus architecture. Examples of input/output devices include:
 | Video Display Terminals (VDT) |
 | Mouse |
 | Keyboard |
 | Point of Sale Terminals |
 | Bar Code Reader |
Categories of Computers
The basic categories of processing hardware change as technology changes.
Computers are classified either according to their use from either an
organizational standpoint or from a technical standpoint. From a technical
standpoint, there are:
Embedded Computers
- specific purpose computers designed for controlling machine processes.
Examples are in televisions, radios, automatic coffee makers, etc.
Hand-Held / Personal
Communication Assistant (PCA)
- Hand held devices that use a minimal operating system such as Windows CE
or Geoworks, and may use a wireless Personal Communication Services (PCS)
form of communication
Network Computer
- a centralized system build around Client/Server network architectures
where minimal configuration client computers are dependent upon the server
computer for computers for all but the most elementary functions.
Microcomputers (also Desktop or Personal Computers)
- are the smallest general purpose computers, generally used to support
personal computing systems with single screen and single user. Micros may
also be used to access data and systems on minicomputers and mainframe
computers, and may be used for such CPU intensive operations as graphic
generations and simulations.
-
Workstation Computers
- powerful single user computer that is used for complex data analysis and
design work.
-
-
Minicomputers
- midsize computers often used to support work groups in large organizations
or to perform corporate computing for smaller organizations (less than $40
million). Minicomputers typically have dozens of terminals connected.
Mainframe Computers
- the large computers typically used for transaction processing systems that
support organizational information systems. Mainframe computers typically
have hundreds of terminals connected. Mainframe computers may be the primary
computer in a centralized computing system or a server computer in large
organizational client/server system.
Super Computers
- the largest and fastest, a specialised high speed computer used for
lengthy calculations rather than processing transactions or generating
reports.
Networking and the Internet
Requirements for data communication include:
 | Access to a communication channel, either a Local Area Network (LAN) or a
Dialup type telephone circuit. |
 | Communication Interface Device to convert computer data to a format used
by the communication channel, either a Network Interface Card to connect to
a LAN, a Modem to connect to an analog telephone circuit, or other type
devise as required by the communication channel being used (ex. small
routers are sometimes used when connecting to the Internet using digital
communication channels). |
 | for Networks, a client version of the Network Operating System will need
to be running on the local computer. Computers connecting to the Internet
use the TCP/IP network protocol. |
Communication may employ either a Point-to-Point or networked method using
either a Circuit Switching or Packet Switching architecture using either Dialup
or Leased Line communication channels.
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